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Nebula 2
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GameKit
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Examples
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PacMan
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PacManGameBrain.h
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1995-06-12
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740b
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24 lines
// This handles a lot of the logic of the game; it has application delegate
// methods to deal with start up and shut down of the application. It also
// has some window delegate methods that work in conjunction with the game
// window (window with the playing field). It starts and stops the game,
// odes pausing, makes sure initialization is done properly, moves from
// level to level, and tracks the score along with various bonuses.
#import <gamekit/gamekit.h> // superclass, etc.
@interface PacManGameBrain:GameBrain
{
id highScoreTable; // object to handle High Scores
id fruitBasket; // displays fruit for each level
}
- nextLevel;
- makeGameInfo;
- appDidInit:sender ;
- layerWindows;
- windowDidMove:sender;
@end